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AMD will transition to artificial intelligence with the upcoming FSR 4 technology.

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Recent discussions with Jack Huynh, AMD’s Computing and Graphics Business Group’s senior VP and GM, unveiled new insights into the tech behemoth’s gaming GPU strategy. Huynh revealed AMD’s plan to de-emphasize high-end gaming GPUs in favor of establishing a consistent UDNA GPU architecture. Additionally, the interview provided tantalizing details about FSR 4.

Surprisingly, while chatting with Tom’s Hardware about handheld gaming and battery longevity, Huynh highlighted a significant evolution in FSR. Formerly, FSR2 and FSR3 were crafted using analytical techniques, but AMD has now pivoted towards a focus on AI-driven frame generation and interpolation. This strategic change aims to optimize efficiency and prolong battery life, signaling a strong emphasis on handheld gaming devices.

Despite highlighting the benefits FSR4 can offer to handheld devices, this doesn’t imply exclusivity to that category. Even with the strong emphasis on battery efficiency, AMD’s history of supporting a wide array of GPU configurations hints that FSR4 could have broader uses. Noteworthy is AMD’s GPUs over the past half-decade being compatible with FP16 and DP4a (INT8) instructions, aligning well with the AI-centric shift.

Although uncertainties surround the release timeline for FSR4, AMD’s recent adoption of Fluid Motion Frames 2 (AFMF 2) technology indicates a stop-gap measure to enhance frame rendering on mobile gaming gadgets.

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AMD will shift to AI with next-gen FSR 4

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