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Basemark introduces a new ‘Breaking Limit’ benchmark for gaming across multiple platforms.

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Basemark has revealed the introduction of its most recent benchmarking program, Surpassing Boundary. Aimed at a broad array of gadgets, this brand-new benchmark program is appropriate for examining smartphones, tablets, laptops, and desktops (lower-end). For higher-end gadgets, Basemark has also rolled out Surpassing Boundary Ultra. 

Surpassing Boundary is available in two variations: a regular edition for mobile devices and lower-end systems and an Ultra edition tailored for desktops and high-performance laptops. A notable discrepancy between the regular and Ultra versions is the rendering resolution; the former displays in 1080p, while the latter showcases content in 4K.

Both versions of Surpassing Boundary employ ray-tracing technology. The benchmarks showcase ray-traced reflections and shadows, with the Ultra edition going a step further by integrating ray-traced reflections, real-world ambient occlusion, volumetric fog, motion blur, and temporal anti-aliasing.

Additionally, Basemark has included support for upscaling tests by incorporating Nvidia DLSS 2 and AMD FSR 2 in the Ultra benchmark. It’s important to note that both upscaling technologies are configured to “Balanced” quality, yet direct comparison of results might not be precise due to variations in quality and rendering techniques.

The official system prerequisites for both versions of the benchmark are detailed below:

  • Surpassing Boundary
  • Operating systems: Windows, Linux, iOS, and Android
  • Graphics API’s (dependent on operating system): DirectX12, Vulkan 1.3, and Metal 3
  • Ray tracing-capable GPU

Surpassing Boundary Ultra

  • Windows machines:
    • x64 Processor
    • Windows 10 or 11
    • 8GB of Memory
    • Ray tracing-capable GPU with 8GB+ of Video RAM
  • Linux machines:
    • x64 Processor
    • Ubuntu 20.04 or 22.04 (other distributions may be compatible, but not officially tested)
    • 8GB+ of Memory
    • Ray tracing-capable GPU with 8GB+ of Video RAM

The benchmark is supported on Windows, Linux, Android, and iOS operating systems and works with three graphics APIs: DirectX12, Vulkan, and Metal. Although Basemark has yet to confirm the launch date or pricing, Surpassing Boundary will presumably be provided as a complimentary benchmarking utility, mirroring the approach adopted in Basemark’s previous launches.

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