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Flawless Shadow Unveiling Exhibits Various Advantages and Disadvantages of UE5 with Luminosity and Reduced Original Resolution

The recent unveiling of the flawless shadow during the grand Xbox Games Showcase showcased the Unreal Engine 5-powered “AAAA” Perfect Dark revival, portraying what was purported to be genuine gameplay by Microsoft. However, there are certain caveats – the displayed content was a meticulously crafted vertical slice of the game, and there remains uncertainty whether it was showcased on a PC or Xbox Series X. Nonetheless, Microsoft affirms it as gameplay, warranting a closer examination.

Technical experts at Digital Foundry delved into the Perfect Dark trailer, unraveling how it magnified the strengths and weaknesses of Unreal Engine 5. For a detailed analysis, you can watch Digital Foundry’s comprehensive video below, if you can spare approximately 10 minutes, or you can find a summary of crucial points further below.

Initially, there’s ambiguity regarding the platform the Perfect Dark trailer was presented on. Digital Foundry speculates it was on a PC, yet the performance and resolution hint at the possibility of it being demonstrated on the less potent Xbox Series X hardware. On the other hand, it’s plausible that the PC version of Perfect Dark has not been optimized adequately yet, or deliberately set to run on PC with settings equivalent to XSX.

Transitioning from this aspect, it appears that Perfect Dark is leveraging Unreal Engine 5’s array of tools, with Digital Foundry pinpointing the utilization of Lumen lighting techniques. It seems probable that the game is employing software-driven Lumen, as opposed to potentially more versatile hardware-based Lumen, which is not extensively used across games.

However, similar to most UE5 titles, the Perfect Dark demonstration encountered performance hiccups. According to Digital Foundry, the frame rate during the trailer was described as “unstable,” and pixel examination revealed it was operating at approximately 1440p. Further scrutiny suggests that the gameplay was possibly upscaled to 1440p, with its native resolution hovering in the 720p to 960p range.

This was merely an initial vertical slice of the game – the game’s launch is probably a couple of years away at the very least, hence it is advised to approach this with caution. The game could witness significant alterations pre-launch, and the underlying UE5 technology is expected to undergo updates. Though, in many instances, games are actually downgraded from their preliminary vertical slice presentations. The unfolding scenario will provide further clarity in this specific instance.

Perfect Dark is slated for release on PC and Xbox Series X/S, with no specified launch window provided.

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