The Lead Designer of the PlayStation 5 is amazed by the widespread acceptance of Ray Tracing and the push for 60 FPS; porting games to PC has been easier than anticipated.

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The main architect of the PlayStation 5, Mark Cerny, is amazed by the extensive adoption of ray tracing, a feature he thought would become prominent later in the current console era, and the insistence on achieving 60 frames per second, which has now become a standard.

In a recent conversation with GamesIndustry, the individual chiefly accountable for the development of the PlayStation 4 and 5 discussed his extensive career, the current landscape, and potentially the future of gaming. When asked about the most unexpected aspect of the current console era, Mark Cerny disclosed his surprise at the widespread integration of ray tracing. Integrating ray tracing capabilities into the current generation console was a decision made in the eleventh hour, and he initially anticipated seeing the technology utilized in games towards the end of the generation. Contrary to his expectations, numerous launch titles already supported ray tracing, which delighted him.

The lead architect of the PlayStation 5 also expressed astonishment at the current era’s insistence on achieving 60 frames per second, a trend not commonly observed in previous console generations.

“Another surprising aspect has been the emphasis on achieving 60 frames per second. Based on previous console cycles, I would have envisioned a greater number of games running at 30 frames per second only, as more intricate artwork can be rendered with greater detail over an extended time. However, this time around, the almost universal standard has become games operating at 60 frames per second.”

Within the same interview, the chief designer of the PlayStation 5 also touched upon the influence Sony’s consoles have had on the broader industry, particularly putting pressure on the PC realm with the PS5’s SSD and on the translation of PlayStation games to PC, a process that has proven to be less complex than anticipated. To address the challenge of games leveraging tailored console features not found on PC, the minimum specifications for CPU and RAM were elevated to compensate, and thus far, Sony has undeniably done a commendable job, except for a few disappointing ports that required several months to rectify.

“A recent development we have observed is console exclusives initially created for specific PlayStation systems now transitioning to PC. The conversion process has been more straightforward than initially assumed. The primary implication is that the minimum specifications for the PC version of the game increase slightly, potentially requiring more powerful CPUs or additional RAM to substitute the absent systems.”

Having overseen the development of the PlayStation 5, Mark Cerny undoubtedly spearheaded the creation of the forthcoming Pro model. While an official announcement regarding the new hardware is pending, leaked information suggests that it will introduce novel features such as the PlayStation Spectral Super Resolution upscaler and enhanced ray tracing capabilities that are likely to have a significant impact on the industry, akin to the impact of some features of the base model.

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