The freshest Metal Gear Solid Delta: Snake Eater presentation displayed the game operating at its original 4K resolution, alongside a remarkably accurate recreation of some of the initial release’s cinematic sequences.
A recent examination revealed today by Digital Foundry verifies that the preview displayed nearly a fortnight ago during this year’s Xbox Games Showcase exhibited the remake operating at true 4K resolution, with sporadic employment of dynamic resolution scaling. Regrettably, the specific version of the game from which the footage was obtained has not been disclosed, so it is premature to confirm if the console editions will, in fact, function at native 4K resolution, particularly in the Quality or Graphics mode that the game is anticipated to include.
The video also presents some intriguing comparisons between a selection of the original version’s cinematic scenes and their reimagined counterparts in Metal Gear Solid Delta: Snake Eater, underscoring how the remake will essentially safeguard the identical scene structure as the original while enriching it through the application of the Unreal Engine 5. For instance, in Snake’s HALO jump cinematic that commences the game, the engine’s enhanced lighting provides more intricate and diffused shadows across the characters, while ambient occlusion fills in beneath collars and beneath hair. Superior-quality elements, enhanced reflections, more authentic cloud depiction, and increased lens glare also contribute significantly to enhancing the cinematic quality. Leveraging the capabilities of the Unreal Engine 5 has also empowered the developer to drastically elevate character rendering, as all characters exhibit novel facial intricacies, rendering them visually pleasing even alongside the animations and motion capture utilized in the original game.
Metal Gear Solid Delta: Snake Eater is scheduled to launch on an as-yet-unannounced release date on PC, PlayStation 5, Xbox Series X, and Xbox Series S.